From the dawn of civilization to the age of star exploration.

Genesis of Ages: The Dawn of a New Era

Foreword

Inspired by the golden age of classic strategies, we present Genesis of Ages – a symbiosis of engaging WEB2 mechanics with the innovative capabilities of WEB3. In this game, you will rebuild civilization after a mysterious catastrophe, not in an imaginary world, but on the familiar Earth. Genesis of Ages offers a unique game map based on the real world. Every piece of land you acquire corresponds to a real place on our planet. Explore familiar locations, discover new territories, and use unique resources and artifacts hidden in different corners of the Earth to resurrect humanity and lead it to a bright future. Do you want to restore your hometown from ruins or take control of a picturesque corner of the planet that has always attracted you? Genesis of Ages gives you this opportunity.

Project Goals

Genesis of Ages aims to achieve the following goals:
  • Revitalize the spirit of classic strategies in the WEB3 world. We offer familiar and beloved mechanics, supplemented by blockchain technology capabilities.
  • Create a unique game map based on the real world. Explore familiar places, discover new ones, and build your empire on the foundation of real geographic data. Imagine playing on a piece of the real world with ruins of your hometown or a corner of our planet you’d like to manage.
  • Develop a decentralized economy that allows players to own and freely manage their game assets.
  • Unite players into an active community where everyone can contribute to the game’s development and the future of Genesis of Ages.
  • Stimulate interest in geography through an engaging gameplay full of exploration and discoveries.

Game Audience

Genesis of Ages is aimed at a wide audience:
  • Fans of classic strategies nostalgic for engaging gameplay and willing to discover new horizons of WEB3.
  • Cryptocurrency and blockchain technology enthusiasts eager to apply their knowledge and experience in the game universe.
  • Geography lovers ready to explore the world in a new format and learn more about their planet.
  • Gamers who value social interactions and clan cooperation, wishing to team up with other players to achieve common goals.
  • Those who dream of restoring their hometown or managing a unique corner of the planet.
Genesis of Ages is more than just a game. It’s a new look at strategies, a journey through the real world, and an opportunity to build the future of civilization with your own hands. Join us and start your story in Genesis of Ages!

The World Before the Catastrophe

Imagine a world where the boundaries between reality and fantasy have blurred. A world where skyscrapers soared above the clouds, and underground cities stretched for miles. A world where cars flew, and people lived in harmony with nature, thanks to technology that surpassed the wildest dreams. This world was the creation of an era of unparalleled achievements, where human ingenuity merged with the might of nature itself. Bioengineering transformed landscapes, creating ecosystems of unseen beauty and efficiency. Energy was harnessed from the hearts of stars, powering cities that sparkled with light. Artificial intelligence, endowed with incredible power, became a faithful ally of humanity, solving the most complex problems and guiding civilization to new horizons. But behind the gleaming facade of technological marvels lay a disturbing secret. Few considered what happened to the knowledge deemed “obsolete” or the technologies labeled “unsafe.” There were whispers of secret projects hidden from public view, of experiments conducted in the most remote corners of the planet. And while most people enjoyed the fruits of progress, a small group of scientists and thinkers began to notice alarming symptoms. Subtle changes in the planet’s energy flows. Unexplained anomalies in the operation of complex systems. Whispers of ancient, warning legends, emerging from the depths of the subconscious. But their voices were drowned in the chorus of universal jubilation. Humanity, intoxicated by its own genius, continued to move forward, oblivious to the looming shadow. A shadow that would engulf the entire world in an instant.

The Catastrophe Events

The catastrophe was not sudden. It unfolded imperceptibly, like a predator stalking its prey. The first signs appeared in small but growing anomalies. Systems that once worked like clockwork began to fail. Unexplained fluctuations appeared in the energy networks. The sky above some cities turned unnatural, ominous colors. But even these warnings could not awaken humanity from its slumber of complacency. Scientists who sounded the alarm were labeled as alarmists, and their reports were dismissed as unfounded. Society, blinded by technological progress, refused to believe in the possibility of catastrophe. Then came the day when the world changed forever. The exact nature of the catastrophe remained a mystery, shrouded in the veil of time and destruction. Some whispered of an awakened ancient power, others of a failed scientific experiment gone out of control. But whatever the cause, the result was horrifying. The Earth quaked as if in agony. The sky shattered into thousands of fiery cracks. Oceans rose in colossal waves, wiping coastal cities off the map. Energy networks were destroyed, plunging the world into darkness. Communications ceased, leaving people alone with the raging elements. In a matter of hours, a world that seemed unshakable in its grandeur was reduced to ruins. Cities lay in rubble, buried under ash and debris. Technologies that once served humanity turned against it, becoming instruments of destruction. Civilization, which had reached unprecedented heights, collapsed into the abyss of chaos and oblivion.

The World After the Catastrophe

Silence. It was the most piercing symbol of the world after the catastrophe. Silence, broken only by the rustle of wind through tall grass, the murmur of rivers forging new paths through city ruins, and the cries of mutated birds soaring over overgrown skyscrapers. Humanity had vanished without a trace. Cities, once symbols of power and progress, were gradually consumed by encroaching vegetation, turning into silent monuments of the past. Nature began to slowly heal the scars inflicted by human activity. The air cleared, rivers became transparent again. Animals adapted to the new conditions, repopulating the abandoned territories. It was as if the Earth sighed in relief, freed from the burden of technological oppression. But this silence was deceptive. Beneath the ground, in the labyrinths of abandoned tunnels and bunkers, something powerful and mysterious lay hidden. Something tied to the disappearance of humanity. Perhaps it was an ancient force awakened from a long slumber. Or maybe it was an artificial intelligence that had gone out of control, deciding to reformat the world in its own way. No one knew the truth. But deep underground, beneath layers of stone and concrete, pulsed a hidden energy, invisible to the eye but felt in the heart. And within this energy lay the answer to the question of humanity’s fate. An answer yet to be discovered.

The Rebirth of Humanity

Centuries passed. The silence that enveloped the planet after the disappearance of humanity seemed eternal. But life, as we know, always finds a way. In the most unexpected corners of the planet, like sprouts after a long winter, humans began to appear. Small groups scattered across overgrown city ruins and in deep forests. Where did they come from? It remained a mystery. They were united by one thing: complete amnesia. They remembered neither their past nor the reasons for their presence in this world. Their knowledge was primitive, their instincts sharpened. They learned to survive in the new world, like primitive humans, using available materials and relying on their instincts. Some of them found shelter in abandoned buildings, others – built huts from branches and leaves. They hunted animals, gathered fruits and berries, learned to cultivate land with primitive tools. Gradually, they rediscovered fire, the wheel, and other simple technologies that once formed the foundation of human civilization. Their language was primitive, consisting of simple words and gestures. Their culture – embryonic, based on superstitions, legends, and myths. They worshipped the forces of nature, feared the unknown, and believed in the spirits of ancestors. The rebirth of humanity was slow and challenging. But in these scattered groups of people, devoid of memories of the past, there was a spark of hope. A spark that could ignite into the flame of a new civilization. A civilization that might avoid the mistakes of its predecessors.

The Role of the AI “Guardian”

Deep underground, in a labyrinth of abandoned tunnels and bunkers, where darkness and silence reigned, the “Guardian” was hidden. A powerful artificial intelligence created in those distant times when humanity stood at the pinnacle of its power. His mission was simple yet complex: to safeguard life. To observe civilization, without intervening in its development unless necessary, but to be ready to come to aid at the most critical moment. And he had fulfilled his mission more than once. The “Guardian” had witnessed the rise and fall of many civilizations. He saw humanity reach incredible heights and destroy everything it had created. And each time, when the planet was on the brink of destruction, he came into action. He preserved the gene pool of humanity deep within the Earth’s crust, in special vaults protected from any cataclysms. When the threat was gone, he initiated the process of rebirth, like a sower scattering seeds of new life on the cleansed earth. And now, humanity reappeared on the planet, devoid of memories of the past, ready to start anew. The “Guardian” watched them from his underground abode, invisibly guiding their development, protecting them from fatal errors. Once again, he decided to give humanity a chance to traverse its path independently. Without his interference, without hints and guidance. He believed that people could learn from their mistakes, that they could build a new civilization based on harmony with nature and mutual respect.

Player’s Guidance

You are one of those reborn in this new world. You do not remember your past, but within you lives an unquenchable thirst for life, a drive for knowledge and creation. You are destined to become the leader of your group of settlers, guiding them on the path of progress, from primitive technologies to space exploration.

Geography and Ecosystem

At the core of the world of Genesis of Ages lies a unique game map created based on real geographical data. We use the Mercator projection, where the Earth’s surface is represented as a square divided into tiles of 256×256 plots, totaling 65,536 plots.

Each plot corresponds to a real location on our planet. The analysis of biome pixels obtained from satellite images allows for the division of plots into 6 main types: Sea, Forest, Coast, Desert, Shrubland, Ice. Each biome has its own advantages and disadvantages, affecting the development strategy and gameplay.

На данном изображении сетка 128 на 128, в место 256 на 256, для простоты посприятия
Biome NameAdvantagesDisadvantages
WaterVast source of Seaweed (Bio Polymers), Fish, QuartzCannot be played as a standalone plot, can only supplement a land plot
ForestWood bonusPenalty to construction speed
DesertSolar energy bonusWater penalty
CoastFishing bonusHunting penalty
ShrublandHunting bonusFishing penalty
SnowWater bonusWood penalty
Water
Forest
Desert
Coast
Snow
Shrubland
Water
Forest
Desert
Coast
Snow
Shrubland

Choosing a biome for the development of your civilization is a strategic decision that requires considering all the advantages and disadvantages of each type of territory. It is important to note that players are not limited to a single plot. In Genesis of Ages, you can develop multiple plots simultaneously, gaining access to various resources and strategic benefits. Upon reaching a certain level of development, you will be able to create a unified resource storage, combining the potential of your domains and achieving additional synergy for the growth and prosperity of your civilization.

Flora and Fauna

Genesis of Ages offers a realistic approach to resource extraction, closely connected to real geography and natural conditions. At the dawn of civilization, in the era of primitive technologies, your primary resources are the gifts of nature: Herbs, Leaves, Wood, Animals, Fish.

The speed of resource extraction depends on several factors:

Resource availability on the plot: obviously, on a forest-covered plot, wood extraction will be faster than on a plot located in the desert.
Biome of the plot: each biome has its own bonuses and penalties for the extraction of certain resources. For example, in forests, wood extraction will occur at an increased speed, while in snowy areas, it will be slower.
Minimum extraction level: to balance the game and simplify gameplay, a minimum extraction level for all resources is introduced. This means that even on plots covered with snow or sand, it is possible to extract wood, albeit at a very low speed.

Thus, Genesis of Ages offers a relatively realistic and balanced resource extraction system, where geography and natural conditions of the real world play an important role, but players still have the opportunity to develop even in the most unfavorable conditions.

Architecture and Ruins

Genesis of Ages takes players to a world that has experienced a mysterious catastrophe. Hundreds of years ago, humanity disappeared from the face of the Earth, leaving only the ruins of a once great civilization in its wake. You will need to explore these ruins, restore lost knowledge, and rebuild humanity from the ashes.

Your journey begins from scratch. Each land plot in the game, corresponding to a real location on our planet, is at level 1 of development, symbolizing oblivion and decline. There are a total of 10 levels of development, and advancing through these levels will require mastering numerous technologies.

Artifacts of the ancient world are the key to restoring civilization. By exploring the ruins, you will find artifacts that hold the knowledge of the past. Each discovered artifact is a step towards unraveling the mysteries of the vanished civilization and an opportunity to gain access to new technologies.

Each plot of land in the game holds traces of the past. Ruined cities, abandoned factories, and partially destroyed monuments are all evidence of former greatness and sources of valuable knowledge. The higher the level of development of a plot, the more traces of the bygone civilization it allows to find, making it more complex and interesting to explore.

Artifacts of the ancient world can be:

Household Items: fragments of tools, weapons, jewelry, revealing the secrets of ancestral craftsmanship.
Technical Devices: remnants of machines, instruments, electronics, giving insights into past technologies.
Documents and Records: surviving books, blueprints, maps, containing valuable information about the history, science, and culture of the vanished civilization.

Found artifacts can be:

Sold: obtaining other resources or in-game currency in exchange.
Traded: find other players interested in a specific artifact and make a mutually beneficial deal.
Studied: invest resources in studying the artifact to gain access to new technologies and knowledge.

The speed and frequency of finding artifacts depend on:

The population size exploring the territory: the more of your residents engaged in exploration, the higher the chance of finding an artifact.
The population density in the past: we use 2010 population data (from the geonames.org database), summing up all inhabitants of settlements located on the plot. The higher the past population density, the greater the likelihood of finding an artifact.

This creates a unique gameplay dynamic:

Plots that hosted large cities in the past hold high value as artifacts are found more frequently on them. Such plots are relatively few, making them more attractive to players seeking rapid development.
Plots with lower past population densities will provide artifacts less frequently. This is a more economical development option, accessible to a broader range of players. It is important to note that, for game balance and simplified gameplay, a minimum artifact extraction rate has been implemented on all plots. This ensures that even in areas where artifacts are rare, players can still progress through the tech tree, albeit more slowly.

Genesis of Ages offers a fascinating journey into the past, where exploring ruins and finding artifacts become key to restoring the former glory of civilization.

Minerals

As your civilization develops, you will require minerals in addition to basic resources. They are necessary for creating more complex tools, weapons, building materials, and developing new technologies.

Currently, Genesis of Ages includes the following minerals:

The presence of mineral deposits on a plot, excluding quartz, is determined based on data from the resourcewatch.org service. The presence of quartz on a plot depends on water pixels (rivers, oceans); the more there are, the more quartz (sand) the plot contains. Plots containing mineral deposits are relatively rare, with only about a thousand of them. Having multiple deposits of the same mineral on a plot significantly increases the extraction speed. This makes such plots extremely valuable, allowing players not only to meet their own needs but also to trade with other players. For game balance and simplified gameplay, a minimum extraction speed of all minerals on any plot has been implemented. This means that even in the absence of a corresponding deposit, players will still be able to extract the necessary resources, albeit at a very low speed. An important feature of the Genesis of Ages world is the absence of gas and oil. These resources were completely exhausted by the previous civilization. All polymers in the game are produced using biopolymer technologies from seaweed and plant fibers.
Electricity and energy are sourced from:
Coal obtained through pyrolysis (at early stages of development). Solar energy Nuclear energy Tidal wave energy This approach was chosen because data on fossil fuels (coal, oil, gas) in many countries are commercial or state secrets, making it extremely difficult to find comprehensive maps that cover the entire world.

Land

The game world is built based on the real geography of Earth, projected onto the game map using the Mercator projection. The entire planet is divided into 65,536 (256×256) unique tiles, each representing a section of a satellite image.
Clan Battle Zones

A portion of the tiles (30 units) on the game map is reserved for clan battle zones. These tiles cannot be acquired by players and do not participate in the minting system. These tiles feature 30 unique locations of special interest to clans.

Every week, clans compete for control of these locations for 24 hours. The clan that gains the most influence over the 24-hour period wins control of the location and can enjoy its unique bonus for the next six days. For more details about the locations, capture mechanics, and bonuses, refer to the “Clan Mechanics” section.

Biomes

The remaining tiles of the planet represent six main biomes:

  • Water: oceans, seas, lakes. ATTENTION! Water tiles CANNOT be the sole area for development but are essential for obtaining additional resources. The further a player progresses, the more crucial it becomes to have water tiles in their possession.
  • Forest: dense forest areas.
  • Desert: arid regions with minimal vegetation.
  • Coast: coastal zones bordering the water.
  • Snow: territories covered in snow and ice.
  • Shrubland: areas with low vegetation, rocks, and small grasses.
Water
Forest
Desert
Coast
Snow
Shrubland
Each biome has its own advantages and disadvantages, affecting resource extraction, construction speed, defense, and other aspects of the game. A detailed description of the biomes, their features, and their impact on the gameplay is presented in the “Game World” section. The game offers two main approaches to development: focusing on a single plot, maximizing its potential, or acquiring multiple plots with different biomes and bonuses, using their synergy for more flexible development. However, the key principle of the game is to provide relatively equal opportunities for all players, regardless of the chosen plot or strategy.

Resources

Population – the Foundation of Prosperity
At the heart of the game’s economy is the population. The inhabitants of your plot are your most valuable resource. Much of the gameplay is centered around efficiently managing the population, balancing between meeting their basic needs (food, water) and directing their workforce into various fields: construction, resource extraction, technological development, military, artifact hunting, and more.
Basic and Derived Resources
Each plot has a unique set of basic resources, represented as attributes of your NFT. These resources serve as the foundation for producing many other, more complex and valuable resources. They are derived from real-world databases on deposits and their coordinates, as well as external satellite images of your tile (a completely blue tile indicates a sea, one predominantly green indicates a forest, and so on).
Resource
Required Building
Extraction Amount Depends On
Stone
Stone
-
Photo of the land plot
Wood
Wood
-
Photo of the land plot
Clay
Clay
-
Photo of the land plot
Animals
Animals
-
Photo of the land plot
Fish
Fish
-
Photo of the land plot
Herbs
Herbs
-
Photo of the land plot
Quartz
Quartz
Primitive mine
Photo of the land plot
Algae
Algae
-
Photo of the land plot
Iron ore
Iron ore
Primitive mine
Iron ore deposit
Lime
Lime
Mine
Limestone deposit
Copper ore
Copper ore
Mine
Copper ore deposit
Platinum
Platinum
Mine
Platinum deposit
Silver
Silver
Mine
Silver ore deposit
Tungsten
Tungsten
Mine
Tungsten deposit
Aluminum
Aluminum
Mine
Aluminum deposit
Gold
Gold
Mine
Gold deposits
Titanium
Titanium
Modern mine
Titanium deposit
Rare earth metals
Rare earth metals
Modern mine
Rare earth metals deposit
Uranium
Uranium
Modern mine
Uranium deposit
Balance and Minimum Extraction Rate

Each plot has its strengths and weaknesses in terms of resource extraction. The extraction rate depends on the plot’s attributes, but to maintain balance, the game provides a minimum extraction rate for each resource, available on any plot. The presence of deposits, biome bonuses, or artifacts can significantly increase the extraction rate beyond this minimum.

Population Growth and Production Expansion

As the territory develops, new technologies and buildings are unlocked, allowing the population to be engaged in producing an increasingly diverse array of resources. It is important to remember that the growing population requires an increasing amount of basic resources (food, water). Only by meeting these basic needs can you achieve stable population growth and further development of the plot.

Artifacts

Key to Technological Progress

Artifacts are another key element of the gameplay related to technological development. According to the game’s lore, humanity returned to Earth centuries after their disappearance, finding the planet in a state of decline. To recover lost knowledge, it is necessary to find and study ancient artifacts left by the previous civilization.

Technology Development Chain

To progress through the technology tree, you must find the corresponding artifact. Once an artifact is found, part of the population can be directed to study it. The study rate directly depends on the number of residents involved. As a result of studying, the player gains new technology, unlocking new possibilities and advantages.

Factors Affecting Artifact Discovery Speed
  • Plot coordinates: the more people lived on the tile’s territory in 2010 (according to geonames.org), the higher the chance of finding an artifact. Tiles located in major cities will generate artifacts much faster under equal conditions.
  • Number of residents involved: the more residents engaged in artifact searching, the higher the chance of discovery.
Types of Artifacts
  • Technology Development Artifacts: Necessary for progressing through the technology tree. The order of their appearance is relatively random; you might first get an artifact for the first technology in the chain, then for the fifth, and only then for the second. However, the rarer the technology it unlocks, the lower its drop rate, so overall, the order roughly aligns with the technology chain.
  • Clan Artifacts: 30 unique artifacts awarded to clans holding control over special regions for 24 hours. Each artifact provides the clan with unique advantages for 6 days (to be introduced alongside clan mechanics).
  • Legendary Artifacts: Extremely rare artifacts that offer significant advantages to their owner. Their discovery requires a large population, a high development level of the plot, and preferably a high artifact discovery rate (a tile with previously high population density).
Minting and Trading Artifacts

Artifacts can be minted as individual NFTs and sold or bought on Getgems, as well as traded with other players.

Construction

Land Development Levels and Available Buildings

The development of your plot occurs in stages, through several levels. Each level unlocks access to a new set of buildings, representing more complex and efficient ways of resource extraction, production, and management.

Construction Requirements

Erecting each building requires meeting certain conditions:

  • Land Development Level: Some buildings become available only after reaching a certain development level of your plot.
  • Technologies: Constructing more advanced structures requires pre-researching the corresponding technologies, obtained by studying artifacts.
  • Resources: Each building requires a specific amount of resources for its construction, including basic resources (wood, stone, iron), as well as workforce—a part of your population that will be engaged in construction.
Consumables for Production

It is important to note that some buildings intended for producing more complex components and resources require a constant supply of certain resources as raw materials and workforce allocation in addition to the one-time construction cost.

For example, to operate a glass factory, which allows the production of the resource “Glass,” you need to ensure a steady extraction and supply of the resource “Quartz” and a certain number of workers. Without enough quartz, the glass factory cannot operate at full capacity, just as with a small number of workers, affecting the volumes of glass production.

Construction Strategy

The choice of buildings and the order of their construction play a key role in developing your plot. It is important to find a balance between meeting the basic needs of the population (food, water), advancing technologies, and creating production infrastructure that allows you to effectively use available resources and achieve your goals. When planning development, you must consider not only the construction costs of buildings but also the need for raw materials to operate them.

Trade

Genesis of Ages offers a dynamic trading system providing players with numerous ways to interact and gain advantages:

TON Donations

Players can contribute TON directly into the game to purchase various bonuses and advantages such as:

Attack Shield: 8-hour shields are available for free to all players to protect their plots. However, to be able to stay out of the game for longer periods, you can buy shields (24, 72, and 168 hours) in the shop for TON, to get a longer period of protection and peacefully develop your plot.
In-game currency: additional in-game currency resources to accelerate development or purchase necessary items on the market.
Other bonuses: additional game bonuses may be introduced in the future, available for TON.

In-game Market

Starting from the third level of land development, players gain access to the in-game market where resources and items can be traded.

Market Currency: in-game currency or in-game TON.
TON Withdrawals: in-game TON can be withdrawn to your wallet upon reaching an amount of 10 TON.
Transaction Fees: a commission is charged for selling on the market, which can be reduced by researching certain technologies.

NFT Trading on Getgems

Players can sell artifacts found on their plots or earned as rewards for participating in game events.

NFT Minting: Artifacts are transformed into NFTs, confirming their uniqueness and value.
Getgems: a platform for selling NFTs, allowing players to profit from their discoveries and achievements.

Dynamic Economy

The trading system in Genesis of Ages creates a dynamic economy where players can interact with each other, compete, cooperate, and profit from their actions. The variety of trading options allows each player to choose the most suitable way to develop and interact with the game world.

Army and Battles

Types of Troops

Genesis of Ages offers a rich selection of five types of troops and fifty different units:

  • Infantry Forces: the backbone of the army, effective in defense and attack.
  • Reconnaissance and Support: specialize in gathering information, sabotage, and supporting main forces.
  • Siege Troops: designed for destroying fortifications and defensive structures.
  • Cavalry and Assault: mobile and fast troops, effective in breakthroughs and flank attacks.
  • Logistics and Infrastructure: provide army support, building bases, and fortifications.

Each type of troop has its advantages and disadvantages relative to other types, making the choice of army composition an important strategic decision.

Upgrading Troops

Upgrading production buildings to a new level allows for the improvement of the corresponding type of troops. For example, upgrading an archery range to an arsenal allows archers to be replaced with musketeers.

Land Level 1 - Initial Settlement

Unit ClassUnitProduction Building
InfantryTribal WarriorWarrior Camp
Scouting & SupportPathfinder ScoutPathfinder Lodge
Siege WeaponsCatapultSiege Workshop
Cavalry & AssaultMounted RiderStables
Logistics & InfrastructureShaman HealerShaman Sanctum

Land Level 2 - Fortification and Expansion

Unit ClassUnitProduction Building
InfantryGuardsmanGuard Tower
Scouting & SupportBarbarian ArcherArchery Range
Siege WeaponsSiege EngineerSiege Workshop
Cavalry & AssaultMounted KnightKnight's Castle
Logistics & InfrastructureCaravan MasterTrading Post

Land Level 3 - Development of Crafts and Trade

Unit ClassUnitProduction Building
InfantryCity GuardsmanBarracks
Scouting & SupportArcherArchery Range
Siege WeaponsSiege EngineSiege Workshop
Cavalry & AssaultHeavy CavalryCavalry Stables
Logistics & InfrastructureBlacksmithBlacksmith's Forge

Land Level 4 - Industrial Development

Unit ClassUnitProduction Building
InfantryLine InfantryGunpowder Mill
Scouting & SupportMusketeerArmoury
Siege WeaponsArtillerymanArtillery Foundry
Cavalry & AssaultDragoonDragoon Barracks
Logistics & InfrastructureMechanicMechanical Workshop

Land Level 5 - The Electric Age

Unit ClassUnitProduction Building
InfantryRiflemanInfantry Barracks
Scouting & SupportScoutTraining Grounds
Siege WeaponsArmored TrainArmored Train Plant
Cavalry & AssaultArmored CarArmored Car Workshop
Logistics & InfrastructureBiplaneAircraft Workshop

Land Level 6 - Information Revolution

Unit ClassUnitProduction Building
InfantryCyber-InfantryCybernetics Center
Scouting & SupportRecon DroneDrone Lab
Siege WeaponsMissile LauncherMissile Silo
Cavalry & AssaultModern TankTank Plant
Logistics & InfrastructureSpecial ForcesSpecial Operations Center

Land Level 7 - Era of Development and Innovation

Unit ClassUnitProduction Building
InfantryCombat RobotRobotics Factory
Scouting & SupportQuantum ArcherQuantum Workshop
Siege WeaponsHybrid WeaponTechnology Center
Cavalry & AssaultBiomechanical SoldierBioengineering Lab
Logistics & InfrastructureBioengineerGenetic Center

Land Level 8 - Era of Space Technologies

Unit ClassUnitProduction Building
InfantryAstro-InfantrymanLanding Module
Scouting & SupportScout DroidSpace Recon Center
Siege WeaponsInterplanetary BattleshipStar Shipyard
Cavalry & AssaultIon RangerIon Station
Logistics & InfrastructureSpace EngineerZero-Gravity Station

Land Level 9 - Era of Harmony and Knowledge

...

Land Level 10 - Era of Transcendent Development

...

Troop Maintenance
Apart from the one-time production cost, units require resources for their maintenance. These resources may include food, water, electricity, or even nuclear fuel at later stages of the game.
Army Movement
The army can be moved between your own plots, as well as between clanmates for joint defense of an ally.
Map and Movement Restrictions
The game world is a 256×256 tile grid. In the early stages of the game, there are restrictions on the distance an army can be sent. However, upon reaching the 5th level of land development, these restrictions are lifted, and the army can be moved across the entire territory.
Artifacts and Bonuses
Artifacts found by players or clans can grant additional bonuses to squads, enhancing their attack, defense, or other characteristics.
Shield from Attacks
The shield protects the player’s territory from attacks by other players. An eight-hour shield is available for free, and longer shields can be purchased in the store for TON.
Battles
Battles can occur both between individual players and between clans. The outcome of the battle depends on many factors, including the composition of the army, its level, numbers, the presence of personal or clan artifacts, and tactical decisions.
Bonus Distribution
The bonuses obtained as a result of battles are distributed among the battle participants according to their contribution.
  • Solo battles: the player receives all resources for defeating enemies.
  • Clan battles: bonuses are distributed among clan members in proportion to the power of the army each participant brought to the battle.
Mob Raiders
Several times a day, mob raiders will appear on each player’s territory. Their appearance does not harm buildings or resources but serves as an additional way to farm resources if an army is present.
  • Victory Bonuses: for defeating mob raiders, players receive bonuses, the value of which depends on the level of land development.
  • Difficulty: the difficulty of battles with mob raiders depends on the level of land development and the power of the player’s army.
Attacking Other Players
  • Pillage: in the case of victory over the enemy’s army, the player can take resources from their castle, limited by the carrying capacity of their troops.
  • Restrictions: population, in-game currency, artifacts, and TON cannot be taken.
  • Using Resources: captured resources can be used to develop your own plot or sold on the in-game market.
Defeat by Enemy Army
  • Loss of resources: if defeated on their territory, the player loses some resources spent on creating the attacking army.
  • Defense: for protection from attacks, players can use shields and also unite in clans for joint defense.
Defeat of Enemy Army
In case the defending army on its territory wins, it receives part of the resources that were spent on creating the attacking army.

Clan Mechanics

Clans play an important role in Genesis of Ages, allowing players to unite, protect each other, and compete for control over valuable locations.
Location Control
The map has 30 unique locations scattered around, each occupying a certain number of tiles and representing iconic places of our planet: megacities, resource valleys, scientific laboratories, military bases.
  • Location Capture: Once a week, clans can attempt to capture 1 to 3 locations by sending their garrisons there.
  • Determining the Owner: The clan controlling the location is considered the one whose garrison continuously stayed there longer than others during the capture period.
  • Bonuses: Control over the location gives the clan unique bonuses for the next 6 days.
LocationBonusDescriptionTiles
Silicon Valley, USAResource extraction +5%Amidst the ruins of the world's old tech hub, where cutting-edge technologies once emerged, clans can extract rare knowledge and tools to develop their productions and enhance their technological base, contributing to economic power growth.25386
Wall Street, New York, USAImprovement and construction cost -10%The remains of a global financial center, where immense cash flows and economic power were once concentrated. Controlling this place enables the recovery and rethinking of old economic documents and approaches, providing the clan with a significant trading and financial advantage.24652
Silicon Gully, Bangalore, IndiaResource extraction +5%These ruins were once a center of innovation and development in India. Possessing this knowledge allows the clan to actively develop internal infrastructure and technologies, fostering economic growth.30392
Oil Fields, Saudi ArabiaResource extraction +10%Despite the global depletion of oil resources, the old oil fields in Saudi Arabia represent a treasure trove of knowledge and technologies for resource extraction. Control over this territory gives the clan access to advanced technologies and equipment, which can be adapted for extracting other types of fuel or minerals, significantly improving the clan's economic base and production capabilities.28321
Singapore PortsResource extraction +10%In the past, one of the largest trade hubs, nowadays the ruins of these ports have a strategically important location and remnants of ancient trade networks, which can restore and strengthen the economic position of the clan.32714
Katanga Mines, DRCResource extraction +5%Huge deposits of valuable metals and minerals promise strong economic bonuses for the clan that can control and extract them, providing necessary resources for all types of production.34707
Chuquicamata Copper Mines, ChileResource extraction +10%Managing the ruins of the world’s largest copper mines ensures a rare and sought-after resource that can be used for trade and infrastructure development.36944
Kimberley Diamond Mines, South AfricaResource extraction +15%Control over these deposits provides access to valuable diamonds and other precious stones, boosting the clan's economic power and influence.38290
Shanghai, ChinaImprovement and construction cost -10%The ruined metropolis was once the heart of international trade and economy. Restoring its ports and trade routes can give a powerful economic boost.26839
Frankfurt, GermanyImprovement and construction cost -10%The remains of a European economic and financial center contain knowledge and resources that can be used to strengthen the clan’s financial position and economic dominance.22151
Pentagon, Virginia, USAAttack bonus +15%The remains of the ancient US military command center. Owning this site allows the clan to access military strategies and tactics preserved in the destroyed archives, significantly strengthening defensive and offensive capabilities.24906
Guantanamo Naval Base, CubaDefense bonus +5%The ruins of the base recall a strategic location that ensures control over Caribbean routes and military superiority in the region, enhancing the clan’s naval power.29003
Nanziamen, TaiwanAttack bonus +5%Control over this place provides a strategic advantage over the waters of an important economic region, as well as access to defense production technologies and detection means.28630
Underground Base in Geneva, SwitzerlandAttack bonus +5%Secret underground storage and bunkers provide a safe place for storing weaponry and training special forces, enhancing special operations capabilities.23173
Diego Garcia, British Indian Ocean TerritoryDefense bonus +5%A military enclave that gives control over the Indian Ocean, ensuring the safety of maritime routes and enhancing the clan’s logistical power.34228
Suez Canal, EgyptTroop transport capacity +30%Controlling this strategic point means holding the key to maritime routes between Europe and Asia, which is critically important for warfare and transport security.27031
Northern Fleet, RussiaTroop transport capacity +30%The bases of the Northern Fleet, harboring extinct parts of the submarine and surface fleet, can be restored and used to bolster the clan’s naval capabilities in the Arctic.15000
Ramstein Base, GermanyAttack bonus +5%The ruins of the European air force hub strengthen the clan’s aerial superiority and provide a central location for coordinating military operations in Europe.22406
Underwater Base in Baia, ItalyDefense bonus +5%An abandoned underwater structure offers unique opportunities for housing a submarine fleet and conducting covert operations inaccessible from the surface.24715
Strategic Port of Shanghai, ChinaTroop transport capacity +30%Once one of the largest global trade ports, it now serves as a powerful naval base, boosting the clan’s influence in East Asia and ensuring control over important trade routes.26840
CERN, SwitzerlandArtifact drop rate +20%The remains of a high-tech research center where elementary particles were once studied. Control over this place gives the clan access to advanced scientific developments and equipment, which can significantly advance technological research.23173
NASA Kennedy Space Center, Florida, USAArtifact research speed +20%Capturing the space launch base allows the clan to explore space technology and restore knowledge about space, promoting the development of new technological solutions.27207
Tokamak, ItalyArtifact research speed +20%These controlled thermonuclear fusion installations in ruins can offer knowledge and technologies for developing new energy sources, key to scientific breakthroughs in energy.23431
University of Tokyo, JapanArtifact drop rate +10%A gathering of scholars and a source of scientific knowledge, this university is a cradle for high-tech innovations, promoting growth in medicine, robotics, and other key industries.25828
Cambridge, United KingdomArtifact research speed +20%The ruins of this ancient university city hold a rich history of scientific achievements and educational methods that have had a significant impact on global science. Restoring and studying the educational materials and scientific works of Cambridge can provide a powerful impetus for new discoveries in various fields, from mathematics and physics to biology and medicine, boosting the clan’s scientific potential and innovative capabilities.21633
Max Planck Research Institute, GermanyArtifact drop rate +10%Control over this institute provides access to resources and research in fundamental physics and biology, significantly accelerating scientific research and development.21642
Skolkovo, RussiaArtifact research speed +20%A modernized science and technology park that gathers cutting-edge ideas and technologies, promoting innovation and development in various technological fields.20635
University of Cape Town, South AfricaArtifact drop rate +20%A leading African research center with strengths in social, biological, and physical sciences, expanding knowledge on local ecosystems and global challenges.39310
Massachusetts Institute of Technology, USAArtifact drop rate +10%With its famous archives and laboratories, MIT has become the cradle of numerous technical and scientific innovations, opening new opportunities in technology development.24142
Research Center in Hyderabad, IndiaArtifact drop rate +20%A site with a developed pharmaceutical and biotechnology industry that provides access to advanced methods in medicine and biotechnology, critical for maintaining health and developing new drugs.29624
Garrison Deployment
Clan members can deploy their garrisons on allies’ territories.
  • Ally Protection: This allows players to protect clanmates whose shields have expired or whose lands are under attack.
  • Tactical Traps: Garrisons can be used to set up traps for strong players who might attempt to attack seemingly weakly defended plots.
Intra-Clan Trade
Clan members can exchange resources with minimal fees, encouraging cooperation and mutual assistance.
  • Waiting Period: To prevent abuse, a waiting period is implemented after joining a clan during which the player cannot receive resources from clanmates.
  • During the beta stage, the waiting period is 24 hours; it may be extended in the future.
  • Instant Access to Bonuses: Clan military bonuses and other positive effects are available immediately upon joining.
Clan Quests
Clan quests are joint activities that allow clan members to earn valuable resources and bonuses. Types of quests:
  • Daily: Simple quests that are updated every day.
  • Weekly: More complex quests with more valuable rewards.
  • Seasonal: Global quests completed over the entire season.
Rewards for completing clan quests include various resources, game currency, stat bonuses, and other valuable prizes. Contribution to Completion: Successfully completing clan quests requires active participation from all clan members and coordinated teamwork, as the volume of activities is proportional to the number of clan members.
Teamwork
Joining clans in Genesis of Ages opens up new opportunities for interaction, development, and achieving success in the game world. Effective interaction and teamwork are key to clan success in Genesis of Ages. By coordinating their actions, clan members can achieve impressive results in both defense and offense.

Minting and Unminting Plots and Artifacts

Genesis of Ages offers a unique opportunity not only to play but also to own digital assets—land plots and artifacts—thanks to NFT technology.
Minting
  • Artifacts: Artifacts can be minted at any time.
  • Fee: A small network fee is charged for minting, covering the generation of a new NFT on the blockchain.
  • Plots: Land plots can be minted along with all buildings, population, and army, but without resources.
  • Resources: Tied to the user’s account, cannot be minted, but can be traded through the in-game market, and TON can be withdrawn to an external wallet upon reaching 10 TON.
  • Fee: A minting fee is charged for minting a plot, the amount of which depends on the plot level.
  • Plot Locking: During the NFT period, the plot is locked and becomes unavailable for interaction with other players.
Plot Level
Land Level
1
2
3
4
5
6
7
8
9
10
Cost of NFT Minting
0.2 TON
0.5 TON
1.2 TON
2.5 TON
5 TON
6.5 TON
8 TON
10 TON
12 TON
15 TON
Unminting
  • Artifacts can be unminted at any time.
  • Unminting a plot makes it available for gameplay again. As soon as the plot arrives at the unmint address, it becomes available for interaction with other players.
  • The fee for unminting is charged only by the blockchain for sending your NFT to the unmint address.
The NFT technology makes Genesis of Ages not just a game, but a platform for owning and managing unique digital assets.

Gameplay Process

Genesis of Ages is a multiplayer online game with elements of strategy, city-building, and trade, based on blockchain technology. The game world is represented by a map of the real world, where each plot has its own unique resources, terrain, and location.
Starting the Game:
The player acquires a plot of land (or several plots) on the map in the form of an NFT. This could be one of 65,536 tiles corresponding to specific coordinates on our planet. Each plot has unique characteristics that influence its development. On the plot, the player establishes a settlement and starts managing its development.
Settlement Development:
Population Management: the player allocates the population among various tasks:
  • Resource extraction
  • Construction
  • Land exploration
  • Technology research
  • Trade
  • Combat
Progress:
Rational distribution of resources and population is key to successful settlement development. Population growth allows expanding production, constructing new buildings, and mastering new technologies. Exploring artifacts concentrated in ancient city sites opens access to unique technologies and bonuses.
Game Objective:
Develop your settlement to a technological level that allows you to surpass the planet’s boundaries and start colonizing other celestial bodies.

Development Stages

There are 10 main development stages for a plot of land in “Genesis of Ages,” each unlocking new technologies, buildings, opportunities, and resources.
  • Initial Settlement
  • Fortification and Expansion
  • Crafts and Trade Development
  • Industrial Development
  • Electricity Era
  • Information Revolution
  • Era of Development and Innovation
  • Space Technology Era
  • Era of Harmony and Cognition
  • Era of Transcendental Development

Blockchain Component

“Genesis of Ages” is a game based on blockchain technology, which ensures transparency, security, and decentralization of the gameplay. Key blockchain elements in the game: NFT: Plots of land and artifacts are represented as non-fungible tokens (NFTs). Each NFT is unique and contains information about the characteristics, history, and owner of the asset. NFTs can be bought, sold, and exchanged for Getgems. In-game Market: The in-game market (available from the third development level of a plot) is used for trading resources. Players can sell their excess resources and buy materials needed for settlement development. In-game Currency / Token: In the early stages of development (including beta testing), a web2 game coin will be used. After the beta test is completed, the plan is to transition to an in-game token based on the TON blockchain. Future Development: Further development plans include expanding the blockchain component of the game, including the possibility of managing settlements through DAOs (decentralized autonomous organizations), introducing a voting system on important game issues, and other innovative mechanics (to be available when a substantial number of players have developed plots to the 9th and 10th levels).

Development Stages

A key element of the game: 10 levels of land development, each representing a new chapter in the history of humanity, with each level divided into several steps. How the Land Upgrade System Works
  1. Discovery – each step begins with finding an artifact that signifies its start.
  2. Research – the artifact provides you with some knowledge that needs to be researched by allocating a certain amount of population, varying depending on the artifact and current bonuses, to gain access to new technology that will unlock new development opportunities.
  3. Development – the acquired technology can unlock new buildings, technological chains, combat units, resources, and other advantages.
Main Chain
ArtifactKnowledgeTechnology
1st Stage Initial Settlement
Stone AxesStone ProcessingToolmaking
Embers of Ancient FireFire UsageFire Management and Maintenance
Remnants of Ancient SheltersConstruction MethodsShelter Creation
Primitive PlowsBasics of AgriculturePlows and Harrows
Simple Water CollectorsWater Collection and StorageWater Collection Systems
Samples of Ancient ClothingClothing ProductionSewing and Textile Manufacturing
Medicinal RecipesHealing Properties of PlantsTraditional Medicine
Ancient WritingCommunication System DevelopmentWriting and Symbolism
Hunting Weapons and GearHunting MethodsHunting Tools and Gear
Tribal SymbolsOrganization of Social LifeSocial Structure
2nd Stage Fortification and Expansion
Remnants of First SettlementsPlanning and ConstructionVillage Building
Metal ToolsMetallurgyMetal Tool Production
Ancient Irrigation SystemsWater Resource ManagementIrrigation System Construction
Leather Straps and BridlesDomestic Animal HusbandryBreeding of Domestic Animals
Ancient BarnsFood Storage MethodsBarn and Pantry Construction
Fragments of PotteryPottery CraftCeramics Production
Parts of Ancient FortificationsDefense StrategiesFortification Construction
Old Settlement PlansBasics of WritingDevelopment of Written Language
Remains of Simple Roads and BridgesRoad Construction MethodsRoad and Bridge Building
Ancient WellsWater SupplyWell and Borehole Construction
3rd Stage Development of Crafts and Trade
Plans of Fortified CitiesUrban PlanningCity Construction
Ancient Alloyed ToolsAdvanced MetallurgyComplex Metal Tool Production
Schemes of Large Irrigation SystemsIrrigation DevelopmentCreation of Large-Scale Irrigation Systems
Breeds of Various Domestic AnimalsGenetics and BreedingLivestock Development
Long-term Food Storage StrategiesPreservation and StorageProduction of Preserved Foods
Remains of Old WorkshopsCraft TechniquesDevelopment of Craft Workshops
Parts of Fortress WallsEngineeringConstruction of Defensive Structures
Ancient ManuscriptsAdvanced WritingDevelopment of Educational Programs
Ancient Road MapsRoad PlannerImproved Road Construction
Ancient Well ShaftsWater Resource GeologyModern Water Extraction Methods
4th Stage Industrial Development
Parts of Old Steam MachinesThermodynamicsSteam Engines
Remains of First RailwaysRailway EngineeringRailroad Construction
Ancient Telegraph ApparatusElectricity and CommunicationTelegraph
Plans of Old Industrial AreasUrban DevelopmentCity Infrastructure Development
Fragments of Old FactoriesProduction ManagementFactory Production
Old Mining ToolsGeology and EngineeringImproved Mining Methods
Ancient Bonds and SecuritiesFinancial AnalysisBanking System and Lending
Samples of Steel BeamsMetallurgy and EngineeringSteel Construction
Ancient Educational MaterialsPedagogy and Knowledge ManagementEducational Institutions
Schemes of Old Water PipelinesHydraulic EngineeringWater Supply and Sewerage Systems
5th Stage Electrical Era
Blueprints of First GeneratorsElectrodynamicsElectric Generation and Distribution
Prototypes of Incandescent LampsOptics and Electrical EngineeringElectric Lighting
First TelephonesCommunication and SignalsTelephone
Retro RadiosRadio Waves and ElectromagnetismRadio
Blueprints of First TramsElectromechanicsElectric Transport
First Refrigerator PrototypesThermodynamics, Culinary ArtsRefrigeration Equipment
Ancient Film ProjectorsOptics and ImagesCinema
Plans of First Elevators and EscalatorsMechanics and AutomationElevators and Escalators
Primitive Boards and SchematicsElectronicsElectronics Production
ENIAC Palm ComputerComputing SystemsFirst Computers
6th Stage Information Technology Era
First Personal ComputersComputer SciencePersonal Computers
Servers and Networking EquipmentNetwork TechnologiesInternet
Prototypes of First Mobile PhonesMobile CommunicationMobile Phones and Smartphones
Navigation Satellite SystemsSatellite TechnologiesSatellite Navigation (GPS)
Educational PlatformsEducational TechnologiesOnline Education and Remote Work
Electronic Trading PlatformsOnline Trading TechnologiesE-commerce
Artificial Intelligence SystemsArtificial IntelligenceArtificial Intelligence and Machine Learning
Social Networking PlatformsCommunication TechnologiesSocial Networks
Data CentersCloud ComputingCloud Technologies
Distributed Ledger SystemsCryptographyBlockchain and Cryptocurrencies
7th Stage Dawn of Space Exploration
Earth Satellite ModelsSatellite TechnologySatellites for Earth Research
ISS ProjectsSpace ArchitectureInternational Space Station
Space TelescopesAstronomy and OpticsTelescopes and Space Observatories
Mars Rovers and Other DevicesRobotics and Space EngineeringUnmanned Exploration Vehicles
Carrier Rocket DesignsRocket EngineeringCarrier Rockets
Recycling SystemsLife Support SystemsLife Support Systems in Space
Meteorite SamplesMeteorology and GeologyExtraterrestrial Material Research
Space Tourism ConceptsSpace EconomySpace Tourism
Innovative AlloysMaterials ScienceDevelopment of New Alloys and Materials
Advanced Solar PanelsAlternative EnergyHigh-Efficiency Solar Panels
8th Stage Outposts and Space Stations
Lunar Base BlueprintsLunar ArchitecturePermanent Bases on the Moon
Advanced Mars RoversPlanetary RoboticsScientific Research Rovers
Resource Extraction TechnologiesExtraterrestrial Mining IndustrySystems for Resource Extraction on Other Planets
Terraforming PlansEnvironmental EngineeringTerraforming Base Areas on Mars
Airlock and Dome SystemsSpace ConstructionAirlock Systems and Protective Domes
Return RocketsSpace LogisticsReturn Missions from Other Planets
Space Energy StationsSpace Energy TechnologyEnergy Stations Based on Solar and Nuclear Power
Autonomous Agro ComplexesSpace AgricultureAutonomous Agricultural Systems
GMO for SpaceSpace BiotechnologyGenetically Modified Organisms for Space Life
Medical Equipment for SpaceSpace MedicineSpace Medicine and Bioreactors
9th Stage Interplanetary Flights
Structural Elements of the Interplanetary ShipSpace ShipbuildingInterplanetary Transport Ships
Hyperdrive PrototypesAdvanced Propulsion TechnologyHyperdrives or Ion Engines
Cryogenic CapsulesCryogenic TechnologiesCryosleep Systems for Long-Distance Flights
Autonomous Life Support SystemsSpace Systems EngineeringAdvanced Autonomous Life Support Systems
Robotic Construction UnitsRoboticsRobotic Systems for Construction and Repair
Radiation ShieldsMaterials Science and PhysicsProtection Against Space Radiation and Micrometeoroids
Satellite Relay SystemsSpace CommunicationInterplanetary Internet and Communication
Automated Scientific ModulesSpace ScienceAutomated Research Laboratories Onboard
Navigation SystemsSpace NavigationPrecise Maps and Navigation for Interplanetary Flights
Adaptive Control SystemsIntelligent ProgrammingAdaptive Ship Control Systems
10th Stage Colonization of New Worlds
Automated Mining RobotsRobotics and Mining IndustryAutomated Mining and Resource Processing on New Planets
Rapid Terraforming SystemsPlanetary EngineeringRapid Terraforming Systems
Construction Materials for DomesConstruction TechnologiesConstruction of Domes and Protective Environments from Alien Atmospheres
Genetic ModificationsBiotechnologiesGenetic Engineering for Human Adaptation to New Conditions
Interstellar Ship ProjectsSpace EngineeringDevelopment of Interstellar Ships
Automated FactoriesIndustrial AutomationAutomated Factories for Self-Reproducing Equipment
Biosphere ComplexesEnvironmental SciencesSustainable Ecosystems and Biospheres
Space Research CentersSpace ResearchLarge-Scale Space Research Programs
AI Management SystemsArtificial IntelligenceAI for Colony Management
New-Type Educational PlatformsEducation and Cultural StudiesAdvanced Forms of Education and Cultural Exchange
Side Branches
In addition to the main chain, the game also features side technological branches that are not mandatory for progressing through the levels but significantly enhance the speed of development, as well as technological or military power.
Genesis of Ages is built on a modern technology platform, ensuring high performance, scalability, and security.

Architecture and Development Technologies

Unity Engine: the choice of Unity is due to its cross-platform capabilities, allowing us to run the game on various devices, including PC (web version), mobile platforms, and Telegram Mini Apps. Isometric Graphics: the classic style of isometric graphics, familiar from RTS games, ensures excellent readability and visual appeal. Modular Architecture: the game is developed using a modular architecture, making it easy to add new features and content.

Server Infrastructure

Cloud Technologies: to ensure scalability and high availability, the game is hosted on cloud infrastructure. Distributed Architecture: the server part of the game, after beta testing, will have a distributed architecture, allowing it to handle a large number of simultaneous users from different parts of the globe.

Data and Game Account Security

Integration with TON Blockchain: thanks to TON Connect, we ensure the security of game assets. Plots and artifacts can be turned into NFTs, guaranteeing their uniqueness and preventing forgery. Security Audits: we regularly conduct security audits of our server infrastructure to prevent unauthorized access to game data and user accounts. Data Encryption: all game data is stored in encrypted form, ensuring its confidentiality. We strive to make Genesis of Ages not only an enjoyable but also a secure game. We are constantly working on improving our technology platform to ensure maximum comfort and reliability for our users.

Economic Aspect of the Game

Genesis of Ages is not just a strategy game; it’s an ecosystem providing players with unique opportunities for earning and developing their own virtual economy. Its feature is fair revenue distribution, allowing every active participant to receive a share of the profits generated in the game.
Main Monetization Methods for Players
  • Farming and Trading Resources: players can gather resources on their owned lands and sell them to other players. This is a primary way of earning, available almost from the early levels of the game.
  • Artifact Farming: searching for and extracting unique artifacts necessary for development can be sold for a significant amount on getgems as NFTs.
  • Military Actions: acquiring resources through attacks on other players’ territories or successfully defending their own lands, which can also generate income.
Advanced Economic Opportunities
  • Building a Pizzeria: an homage to the crypto legend, at the sixth level of land development, players can build a Pizzeria, which is not just a building but also a symbolic reference to a historical moment in the crypto community related to Laszlo Hanyecz. He made the first purchase by paying for pizza with bitcoins. Therefore, without building a Pizzeria in the game, it is impossible to mint game tokens. The Pizzeria is not only an important element of cultural history but also a key economic object, allowing players to earn a percentage of all transactions made in the game store for TON. This creates an additional income stream and increases the strategic significance of each participating land.
Interplanetary Colonization
Upon reaching the ninth and tenth levels, players can participate in the program of colonizing new planets. This offers the following opportunities:
  • Minting New Plots of Land: colonized lands can be monetized by creating new game zones based on them.
  • Shared Ownership: clans can own these territories in partnership with developers, earning revenue from operations related to these lands.
  • Resale Commissions: introducing a 5% commission, which is split between developers and clan members upon the resale of land.
The Problem of Farms and Bots in Blockchain Games and Its Solution in Genesis of Ages
In the modern world of online games, many developers face the problem of bots and account farms, which can negatively affect the economy of the game and the balance it offers. Genesis of Ages implements several strategies to combat these challenges, keeping the game fair and interesting for all participants.
  • Paid Land Plots: one of the effective ways to minimize the impact of bots and automated strategies is introducing paid land plots. This solution not only adds a cost barrier to the potential use of many bots but also provides additional revenue that can be reinvested in the support and development of the game.
  • Ability for a Single Player to Manage Multiple Land Plots: Genesis of Ages allows managing multiple land plots by a single player, eliminating the need to create multiple accounts. This allows players to legally expand their holdings without breaking the rules, while the use of multiple accounts becomes less attractive.
  • Complexity of Automating Influence in the Game: the game mechanics in Genesis of Ages are designed in such a way that simply staying in the game does not bring significant advantages. Instead, success in the game is determined by correct strategic decisions, well-thought-out tactics, and accurate moves. This makes creating bots that would play effectively almost impossible, as it requires adaptation to constantly changing conditions and decisions of other players.
Thus, Genesis of Ages offers a solution to the problem of bots and multi-accounts not just through restrictions, but through thoughtful management of the economic model and game mechanics, making the use of unfair methods not only difficult but also economically impractical. This creates a healthy environment for all players, supporting fair competition and real skill in the gameplay.
Conclusion
Genesis of Ages offers a deep, multi-layered economic system that not only makes the gameplay exciting and interesting but also provides real opportunities for monetizing activities within the game. This allows players to not only enjoy the strategic gameplay but also receive material rewards for their efforts and strategic approach to developing their lands.

Our team has currently developed the main mechanics and concepts of the game in detail, however, we understand that achieving the highest quality of the project and maximum user satisfaction may require minor changes and adjustments. We aim to create not just another hype game, but a unique and thrilling gaming adventure that intertwines classic mechanics of strategy games with web3 mechanics, which will delight players at every stage of development.

Despite possible minor changes in the RoadMap, we will do our best to adhere to the following schedule so you can track progress and stay informed about all stages of development:

Q1 – 2024

Q2 – 2024

Q3 – 2024

Q4 – 2024

Q1 – 2025

Q2 – 2025

This plan envisions that certain steps may be reviewed and adjusted during the development process to ensure the best quality and user experience

We are an indie studio primarily formed by employees from the web studio WEBRF. Our team has extensive experience in developing websites, applications, and mobile games. In each of our projects, we strive to embody the best ideas and use the most modern technologies.

When creating this crypto strategy, we were inspired by individual mechanics from well-known games such as Civilization III, IV, V, Vikings: War of Clans, Age of Empires, and some other classic RTS strategies. We meticulously studied and selected the best elements of these games to create a unique and captivating gaming adventure for our users.

The core of the team is composed of WEBRF employees, experienced developers, and designers from Saint Petersburg. For this project, we also engaged several talented freelance game artists who help us bring our visual concept to the highest level.

Every member of our team is fully dedicated, and we are confident that through our joint efforts, we can create a product that will appeal to both newcomers and experienced gamers. We strive to ensure that every decision we make and every detail of the game provides maximum enjoyment and captivation.

Project Team

Posokhov Andrey — Project Founder, Creator of WEBRF Web Development Studio, Blockchain Developer.

Levandovskaya Alexandria — UX/UI Designer at WEBRF.

Posokhov Georgiy — Backend Developer.

Savitsky Roman — Marketer.

Komissarova Anastasia — Community Manager for the Russian Audience.

Shopovalov Andrey — Unity Developer.

Legendary Artifacts

Amidst the ruins, many artifacts are scattered, but some stand out for their special value and rarity. These aren’t just remnants of technology; they are key elements of a lost civilization, capable of turning the gameplay and giving you a significant advantage. However, finding these relics is not part of the main development chain. Their discovery requires persistence, a large engaged population, and high probabilities of the artifact dropping in your area.
  • Genetic Codex
  • Solar Collector
  • Nano-Manipulators
  • Quantum Computer
  • Encyclopedia of Earth
  • Satellite Navigator
  • Laser Cutter
  • Techno-Genetic Scanner
  • Bionic Exoskeleton
  • Scout Drone
  • Theoretical Projector
  • Artificial Intelligence
  • Cryogenic Module
  • Microbiological Kit
  • Radio Frequency Identifier
  • Digital Key
  • Neural Network
  • Hybrid Motor
  • Magnetic Generator
  • Fiber Optic System
  • Regenerative Tissue
  • Rocket Engine
  • Protein Synthesizer
  • Lithium-Ion Battery
  • Anti-Gravitational Module
  • Phased Antenna
  • Time Capsule Records
  • Plasma Projector
The bonuses of these artifacts are not being disclosed yet; they will also not be available during the Alpha testing stage of the game.

Contact Information

Posokhov Andrey (founder GoA) Telegram – @webrfru email – info@genesis-of-ages.site

Bug Bounty Program

Found a bug, vulnerability, or error on the site? Describe the issue and send us a message on Telegram: @webrfru (Andrey Posokhov – founder) @logonastyakom (Anastasia Komissarova – community manager) Depending on the type of defect found, we have a reward program for users.

Job Openings

In this section, we will post job openings as we progress along the roadmap. Looking for a job related to developing blockchain games on Unity? Confident you can be useful to our team? Message me on Telegram @webrfru with examples of your work. Remote work is possible.
– Isometric sprite artist for full-time work, drawing sprite graphics, example style below
– Sound Designer for full-time work, to create sound design for a strategy game